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In Discontinuity, a group of four players lightly develop their characters, collaborate on a setting, and begin to tell their story. At intervals, something fundamental about the place, time, knowledge, or personalities of the characters changes. They are aware of the change but cannot prevent it. What happens to people and their stories when external forces rearrange the world?

This game was written as part of a Clawhammer Games game jam.

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Discontinuity_1.1.pdf 1.4 MB

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